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> Anomia 2.0

Welcome to Anomia 2.0! Introducing two brand new decks into the world of Anomia. Race to find matches, call out categories and test your brain among the chaos.
The game where common knowledge is STILL uncommonly fun!
What's in the box
Two decks (yellow and purple) of 92 cards
Eight wild cards
How to play:
Pick which card deck you want to play with and shuffle! Split into two piles and place in the middle of the table.
The first player draws a card from either pile and quickly flips it face up in front of them so everyone can see it, creating their own pile.
Play continues clockwise until a match between the symbols is found! When they match, both players compete to be the first to shout a correct example of the category on the opponent's card. The winner takes the opponent's card and forms a winning pile.
But WATCH OUT, as you win your opponents cards, a match may be revealed. Make sure you complete all possible matches before drawing new cards.
When a wild card is drawn, place it in between the two draw piles so everyone can see it. Matches can now occur between the symbols on the wild card. As well as the symbols themselves matching. This wild card remains in play until a new wild card is drawn.
When there are no cards left in the draw piles, each player counts up their winning pile. The player with the most cards in their pile, wins!
The game where common knowledge is STILL uncommonly fun!
What's in the box
Two decks (yellow and purple) of 92 cards
Eight wild cards
How to play:
Pick which card deck you want to play with and shuffle! Split into two piles and place in the middle of the table.
The first player draws a card from either pile and quickly flips it face up in front of them so everyone can see it, creating their own pile.
Play continues clockwise until a match between the symbols is found! When they match, both players compete to be the first to shout a correct example of the category on the opponent's card. The winner takes the opponent's card and forms a winning pile.
But WATCH OUT, as you win your opponents cards, a match may be revealed. Make sure you complete all possible matches before drawing new cards.
When a wild card is drawn, place it in between the two draw piles so everyone can see it. Matches can now occur between the symbols on the wild card. As well as the symbols themselves matching. This wild card remains in play until a new wild card is drawn.
When there are no cards left in the draw piles, each player counts up their winning pile. The player with the most cards in their pile, wins!
Age 3+, 4+, 5+, 6+